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, ˆl–äY>”ªe¶… @;pÜÅ£Á „@¿_‡I|¥‰ÓMÁÄ?÷ LuaSocket: TCP/IP support

LuaSocket
Network support for the Lua language

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TCP

server:accept()

Waits for a remote connection on the server object and returns a client object representing that connection.

If a connection is successfully initiated, a client object is returned. If a timeout condition is met, the method returns nil followed by the error string 'timeout'. Other errors are reported by nil followed by a message describing the error.

Note: calling socket.select with a server object in the recvt parameter before a call to accept does not guarantee accept will return immediately. Use the settimeout method or accept might block until another client shows up.

master:bind(address, port)

Binds a master object to address and port on the local host.

Address can be an IP address or a host n