auto $ˆl–Ãa¾”d*j"TÚ�zã@¸Ø”ţà „iÖ‚÷ÂÁÀ?÷"""distutils.ccompiler Contains CCompiler, an abstract base class that defines the interface for the Distutils compiler abstraction model.""" import sys, os, re from distutils.errors import * from distutils.spawn import spawn from distutils.file_util import move_file from distutils.dir_util import mkpath from distutils.dep_util import newer_group from distutils.util import split_quoted, execute from distutils import log class CCompiler: """Abstract base class to define the interface that must be implemented by real compiler classes. Also has some utility methods used by several compiler classes. The basic idea behind a compiler abstraction class is that each instance can be used for all the compile/link steps in building a single project. Thus, attributes common to all of those compile and link steps -- include directories, macros to define, libraries to link against, etc. -- are attributes of the compiler instance. To allow for variability in how individual files are treated, most of those attributes may be varied on a per-compilation or per-link basis. """ # 'compiler_type' is a class attribute that identifies this class. It # keeps code that wants to know what kind of compiler it's dealing with # from having to import all possible compiler classes just to do an # 'isinstance'. In concrete CCompiler subclasses, 'compiler_type' # should really, really be one of the keys of the 'compiler_class' # dictionary (see below -- used by the 'new_compiler()' factory # function) -- authors of new compiler interface classes are # responsible for updating 'compiler_class'! compiler_type = None # XXX things not handled by this compiler abstraction model: # * client can't provide additional options for a compiler, # e.g. warning, optimization, debugging flags. Perhaps this # should be the domain of concrete compiler abstraction classes # (UnixCCompiler, MSVCCompiler, etc.) -- or perhaps the base # class should have methods for the common ones. # * can't completely override the include or library searchg # path, ie. no "cc -I -Idir1 -Idir2" or "cc -L -Ldir1 -Ldir2". # I'm not sure how widely supported this is even by Unix # compilers, much less on other platforms. And I'm even less # sure how useful it is; maybe for cross-compiling, but # support for that is a ways off. (And anyways, cross # compilers probably have a dedicated binary with the # right paths compiled in. I hope.) # * can't do really freaky things with the library list/library # dirs, e.g. "-Ldir1 -lfoo -Ldir2 -lfoo" to link against # different versions of libfoo.a in different locations. I # think this is useless without the ability to null out the # library search path anyways. # Subclasses that rely on the standard filename generation methods # implemented below should override these; see the comment near # those methods ('object_filenames()' et. al.) for details: src_extensions = None # list of strings obj_extension = None # string static_lib_extension = None shared_lib_extension = None # string static_lib_format = None # format string shared_lib_format = None # prob. same as static_lib_format exe_extension = None # string # Default language settings. language_map is used to detect a source # file or Extension target language, checking source filenames. # language_order is used to detect the language precedence, when deciding # what language to use when mixing source types. For example, if some # extension has two files with ".c" extension, and one with ".cpp", it # is still linked as c++. language_map = {".c" : "c", ".cc" : "c++", ".cpp" : "c++", ".cxx" : "c++",