1 !ˆl–ß=¿JJj"Tâ�ràƒpS�ÿà 0ÂÁÅ/ˆl–Ü4ý(ÔÂXÔ%íÀµq¶”Å£Ä ƒtBo_‹I|¥Žƒî4ÃVŸÃÇ9/*! * hoverIntent v1.10.2 // 2020.04.28 // jQuery v1.7.0+ * http://briancherne.github.io/jquery-hoverIntent/ * * You may use hoverIntent under the terms of the MIT license. Basically that * means you are free to use hoverIntent as long as this header is left intact. * Copyright 2007-2019 Brian Cherne */ /** * hoverIntent is similar to jQuery's built-in "hover" method except that * instead of firing the handlerIn function immediately, hoverIntent checks * to see if the user's mouse has slowed down (beneath the sensitivity * threshold) before firing the event. The handlerOut function is only * called after a matching handlerIn. * * // basic usage ... just like .hover() * .hoverIntent( handlerIn, handlerOut ) * .hoverIntent( handlerInOut ) * * // basic usage ... with event delegation! * .hoverIntent( handlerIn, handlerOut, selector ) * .hoverIntent( handlerInOut, selector ) * * // using a basic configuration object * .hoverIntent( config ) * * @param handlerIn function OR configuration object * @param handlerOut function OR selector for delegation OR undefined * @param selector selector OR undefined * @author Brian Cherne */ ;(function(factory) { 'use strict'; if (typeof define === 'function' && define.amd) { define(['jquery'], factory); } else if (typeof module === 'object' && module.exports) { module.exports = factory(require('jquery')); } else if (jQuery && !jQuery.fn.hoverIntent) { factory(jQuery); } })(function($) { 'use strict'; // default configuration values var _cfg = { interval: 100, sensitivity: 6, timeout: 0 }; // counter used to generate an ID for each instance var INSTANCE_COUNT = 0; // current X and Y position of mouse, updated during mousemove tracking (shared across instances) var cX, cY; // saves the current pointer position coordinates based on the given mousemove event var track = function(ev) { cX = ev.pageX; cY = ev.pageY; }; // compares current and previous mouse positions var compare = function(ev,$el,s,cfg) { // compare mouse positions to see if pointer has slowed enough to trigger `over` function if ( Math.sqrt( (s.pX-cX)*(s.pX-cX) + (s.pY-cY)*(s.pY-cY) ) < cfg.sensitivity ) { $el.off(s.event,track); delete s.timeoutId; // set hoverIntent state as active for this element (permits `out` handler to trigger) s.isActive = true; // overwrite old mouseenter event coordinates with most recent pointer position ev.pageX = cX; ev.pageY = cY; // clear coordinate data from state object delete s.pX; delete s.pY; return cfg.over.apply($el[0],[ev]); } else { // set previous coordinates for next comparison s.pX = cX; s.pY = cY; // use self-calling timeout, guarantees intervals are spaced out properly (avoids JavaScript timer bugs) s.timeoutId = setTimeout( function(){compare(ev, $el, s, cfg);} , cfg.interval ); } }; // triggers given `out` function at configured `timeout` after a mouseleave and clears state var delay = function(ev,$el,s,out) { var data = $el.data('hoverIntent'); if (data) { delete data[s.id]; } return out.apply($el[0],[ev]); }; // checks if `value` is a function var isFunction = function(value) { return typeof value === 'function'; }; $.fn.hoverIntent = function(handlerIn,handlerOut,selector) { // instance ID, used as a key to store and retrieve state information on an element var instanceId = INSTANCE_COUNT++; // extend the default configuration and parse parameters var cfg = $.extend({}, _cfg); if ( $.isPlainObject(handlerIn) ) { cfg = $.extend(cfg, handlerIn);